Rockstar is well known to total control of all information about future releases. Therefore, when the secrets about the GTA series are revealed, they are often damn interesting. When it comes to such a multimillion -dollar project, the shooting of the film about the creation seems an inevitable step. And while this moment has not come, we only remains to rejoice at what has flowed over the entire franchise existence.
1. September 11 effect
Game: Grand Theft Auto III Year: 2001
Due to the fact that Rockstar is based in New York, the events of September 11 could not help but influence them. The Grand Theft Auto III content has undergone changes in response to these events. Police vehicles changed the color from blue and white to black and white, and several missions built around a terrorist named Darkel, according to rumors, were cut out. Nevertheless. Rockstar said that only 1% of the game was changed.
2. Strange animated
Game: Grand Theft Auto III Year: 2001
In one of the mission for the murder in Grand Theft Auto III, you must kill a person in a dark suit – Tanner – which the quests describes as “Strangely Animated” – a mockery of the main character Driver 2 and his curve animation of walking.
3. Another beginning
Game: Grand Theft Auto Year: 1997
At first in the first GTA (even before she had a name) you should have played for a policeman who is looking for criminals in a big city. Then they changed the roles, because the developers decided that it would be more fun.
4. Modest beginning
Game: Grand Theft Auto Year: 1997
In the original (written in 1995) concept, which later flowed into the network, it was indicated that the original name of the game was Race ‘N’ Chase, and also shed light on many gameplay chips: freedom, the ability to steal cars and put pressure on pedestrians in large cities – all that made a series of popular.
5. The origin of Nico
Game: Grand Theft Auto IV Year: 2008
As the character of Niko Bellik was based on the character of Vladimir Mashkov from the film “In the Enemy of the Enemy”. In an interview at the Russian Tok show “Posner”, he mentioned that he was offered to voice the character, but he refused.
6. Random meeting
Game: GTA: San Andreas Year: 2004
The rapper Young Maylay, who voiced Sidge Johnson, did not work as the actor of voice acting before. Rockstar officer accidentally heard him when the company discussed intra -game music with DJ POOH.
7. Lack of motorcycles
Game: Grand Theft Auto III Year: 2001
In GTA III there https://666casino.uk/ were not enough motorcycles? It seems that they were banned in Liberty City between 1999 and 2001. In fact, Rockstar simply could not add them to the game at that time.
8. GOT BURNED
Game: Grand Theft Auto III Year: 2001
The first game of the GTA series on Xbox, Grand Theft Auto 3, was created on the Renderware engine. It was made by Criterion, developers of Burnout, and was subsequently used in many games of the Xbox era. Vice City and San Andreas used it.
9. Australian censorship
Game: Grand Theft Auto III Year: 2001
GTA is quite rarely censored, but the Australian version of the third part suffered. The Australian Censorship Committee noted by its severity decided that it was necessary to cut out prostitutes after the player – “sexual violence”, and from GTA III this aspect had to be cut out, as from Vice City later.
10. Cursing record
Game: GTA: San Andreas Year: 2004
In GTA: San Andreas, the word “Fuck” was used 365 times (without taking into account the soundtrack and random conversations with passers -by). And this is only one of the reasons why the tabloids believe that the game has a bad effect on children. “She is not for children, but I can assure you that there are children who play it,” said US President Barack Obama.
11. Rage Engine
Game: Grand Theft Auto IV Year: 2008
For GTA IV Rockstar, we have developed their own engine – Rage (Rockstar Advanced Game Engine). In some places, he uses technologies of other companies, for example, the Euphoria engine to propagate characters and ballistic animation.
12. Long hands of the law
Game: Grand Theft Auto Year: 1997
In the GTA universe, analogues of many real services appear. Noose is SWAT; FIB is a parody of the FBI (FBI), and the Bureau of Narcotics Bureau is based on Drug Enphorcement Administration).
13. Legends of music
Game: GTA: Vice City Stories Year: 2006
Many musicians took part in the voice acting during the existence of the GTA series (for example, Debbie Harry, Ice T, Iggy Pop and Exl Rose), but the legend of the 80s pop-roke Phil Collins in the Vice City Stories stepped further. While he performs in the Air Tonight on stage, you must save his character from the murder.
14. Anti-heroes
Game: Grand Theft Auto Year: 1997
For the entire time of its existence, the series has changed almost 40 protagonists. Early games allowed to choose a character, while in the subsequent parts the action focused on one. For the first time, Grand Theft Auto IV has the opportunity to play for different characters (thanks to DLC), whose stories were intertwined.
15. General universe
Game: Grand Theft Auto III Year: 2001
The action of other Rockstar games, for example, Bully and Manhunt, unfolds in the same universe as GTA. Manhunt Karser-City is often mentioned on the radio in GTA, and the Bullworth Academy from Bully appears in the I’M Rich television show in GTA IV.
16. Lazlo Jones
Game: Grand Theft Auto III Year: 2001
American DJ Lazlo Jones attended a series with GTA III – wrote dialogs and took part in voice acting. His alter ego, in responsibility for the Chatterbox radio station in GTA III, V-Rock in Vice City, Entertaining America in San Andreas and Integrity FM in GTA IV, and his company Radio Lazlow writes scripts and produces all stations in Vice City and San Andreas.
17. Judicial claims
Game: Grand Theft Auto IV Year: 2008
In general, Rockstar (often unsuccessfully) tried to suck in the amount of more than a billion dollars, including a lawsuit of 246 million pounds from lawyer Jack Thompson, who described the game as a “police murder simulator”. After several loud and unsuccessful lawsuits, the advocacy of Florida deprived him of the title of lawyer.
18. Scottish roots
Game: GTA: San Andreas Year: 2004
Games Rockstar North, located in Edinburgh, are full of references to Scottish culture. The railway bridge in San Fierro is inspired by the bridge to the Fer-Oof-Fort; GTA II has a statue with a road cone on its head (tradition of the inhabitants of Glasgow); A parody of the EDGE magazine in Vice City is called ‘Erse’ [Irish] that with a Scottish accent is pronounced as ‘Arse’ (ass). And that’s not all ..
19. Huge bridge
Game: GTA: San Andreas Year: 2004
The sign next to the largest San Andreas structure, a huge bridge (copying the gold gate in San Francisco), reveals some interesting facts. It is made of 15,000 training grounds, draws at a distance of 600 meters, uses 11 tequur and occupies incredible 1.27MB. This is just one of the huge number of Eniscrasties breaking the fourth wall, like a hidden sign in GTA III, which says “you should not be here, you know”.
20. Reference to the face with a scar
Game: GTA: Vice City Year: 2002
Rockstar North – incredible, shameless fans of “Faces with a scar”. Miami of the 80s in the Vice City version are directly inspired by the legendary film by Brian de Palma. The radio station, twisting music from the 80s, in GTA III loses songs from his soundtrack, and the game itself is full of references, including ostentatious red and black mansions of Tommy-almost identical to Tony Montana. Robert Lodge (Frank Lopez in the “face with Shram”) played Ray Machovsky in GTA III.