Hi, hello, all who again decided to read my outpourings again! Finally I returned from a long brainwater exclusively information binge! Finally, my brain fit all the details of one biological-genetic-militaristic-philosophical consciousness of the game called Metal Gear Solid V: The Phantom Pain! Yes, I finally passed it. And yes, only now. When the blessed period of the holidays finally gave at least a drop of free time. So, I proclaim this about the beginning of my acquaintance with the whole series, since until now I have not played in any MGS, which I recognize with deep sadness. But this sadness is exclusively interested in history, and not in gameplay, excuse me. Stlass and I have always been two opposite poles, so my hide and seek would be short -lived, and the missions are quickly failed. Yes, and my relationships with the consoles, on which MGS’y mainly came out, is still a story to zero. Therefore, at first the numerous stories of a comrade, and later the story of the series so carried away me that I was ready to listen to more and more details or just reasoning for hours. And then this enthusiasm has but still motivated to try its hand at the matter. PC game, with a beautiful count, chic optimization, intriguing trailers. It was necessary to at least try to plunge into this world on his own, finally get acquainted with those legends that had only had to be heard about before. Otherwise it was already ashamed, in the end. Here Hideo, who Kojima, has already put his creation with all possible amenities right under his breath almost for any cars. Take and play! Therefore, I took in anticipation of just incredible sensations from the long -awaited acquaintance and played. And now I will try to put on everything accumulated in textual something. It is on this moment that we, perhaps, will move smoothly to the narrative itself!:)
Episode 1 First Phantom of Hope
You know, even now I remember my feelings caused by the initial personnel. The mystery of the place, time, the situation in which we discover ourselves made us observe the development of events with a breeze. And they developed quite rapidly and tough. Before my eyes, the faces of all new corpses and new enemies only managed to change. Then this one wants to kill you, and this is still this one. And with one bare hand in a staggering state, little can be done. But you want to live, as it were,. And here I felt terrifying helplessness. And what is the most unpleasant – shame. It became really a shame to hide under the couchs, while people die because of me, a whole hospital. Filled with blood, someone else’s pain, my shame and universal fear, the prologue immediately made it clear that they would not fade with me and wipe the snot. There are a lot of fascinating games, recently I have only only time that I have time to read in the news about the next novelty. And among them there is something to scare, and entertain, and to break away with friends. And then they seemed to me immediately from the threshold: “Once I came, grab the weapon and turn on the brains! There is no time to play!»Well, I somehow did not have time to argue.
After the prologue, too, you will not relax much, because a big boss is now a legend that must be revived and everyone again impresses its non -reason. And for this it is necessary to create your army without borders, or rather PMCs, subsequently called Diamond Dogs. Just how to get fighters? Of course, during the completion of the tasks, the first of which already caused a feeling of helplessness again. It was it that showed that even though I can somehow laid down and really God knows how to fulfill missions, but the game will be sooooo long. Among other things, among the first emotions was the delight caused by the surrounding beauty! Mountains, sand, trees and a couple of streams, even if they were forced from top to bottom with enemy avanposts, but how natural! And the size of all this lake is impressive! And with my love for walking on a horse you can fick up straight. Until the first post, of course … Thus, I prepared for a serious merciless test of my strength for strength, but to calm and bliss for the eyes. Experience was foreseen unforgettable!
Episode 2 Mother Base
One of the important innovations is our own base, for the development of which we are responsible for. What departments to rebuild, where to disband recruits, what to modify and invent, what tasks to send your own people – this is the choice of such a choice. Initially, all such responsibilities caused rejection and perception of this base as a boss. But in the end, I got used to the role so that I was ready to expose my life in danger, but also send a container with materials home. And at the same time and as much as possible to recruit. So lethal weapons were used extremely rarely on missions. In addition, it was pleased that the base can also be visited, to piss your own soldiers and hear gratitude from them. After all, the Great himself trained them! Oh, so no one has amused my pride yet!
It is also interesting that sometimes soldiers discuss the moments that occurred earlier on chronology, to know about which it would be very useful for the newcomers who, due to this part, touched the series in principle, in the expense of this part. Well, that means I including. In addition to the above -mentioned base, the base will gradually be settled by new characters, which will also subsequently visit. As a result, I can note that Mother Base lined up in my mind as a really reliable, and most importantly the only house that must be protected and gradually turned into a real fortress. This association was a pleasant surprise!
Episode 3 Waiting game
Well, I’ll go directly to the gameplay. My first unforgettable failed idea was, in case of unsuccessful hide, it is brave to open fire on everyone who would not suit my existence. As a result, it did not suit too many Russian -speaking soldiers, the boss died. Honestly, I don’t even know how to explain it, but going to the ram here is simply useless and by the way it is inconvenient. Although on the same Igromir I saw people who until the last believed in their success, revived, shouted “I will shoot you anyway!”And fled to the enemy … And then they died again. But at the same time, they believed that the whole problem is only in their curvature, and not that the game itself is like a little about another. Indeed, in the course of the case, the player is given out so many any equipment for quiet penetration that the process of these very hide and seeking is even fascinating. As a result, having adapted properly and having gathered the most necessary into the inventory, I crawled, looked at the binoculars, stunned, pushed out enemies, hid in the canonical box, dying with happiness, sent materials and people on balls with limitless pleasure, and not fear and malice from despair. And plus to this should be mentioned partners! The dog (he is a wolf, and even a barking fox if desired) marks enemies in the visibility zone and kills/stunes a couple, the sniper of the silence – the best shooter in the area, Walker Gear … For me, his strengths remained a mystery. Yes, it is convenient to move on it, but during such movement, the boss is completely open for shelling. This fact made this partner for me the most extreme option. So, the game gives a huge variety when choosing combat equipment. For stealth there are baits, and lulling gas, and boxes, and special costumes, modifications of non-lethal weapons, and the help of the same D-Dog.
Well, for just combat missions, you can call yourself a tank as a transport, and to develop a rocket launcher, and take a sniper with you, and then order an artillery shutter or just a helicopter to help. And it was thanks to this miracle that I, in fact, stopped being afraid, learned to wait! The most important thing in my strategy was the expectant element, which was the attachment of the most convenient case. Suddenly, for myself, I plunged with each episode more and more, although at first I was sure that I would throw a gystalous business at the fifth-sixth mission. Miracles!
Episode 4 All these faces
And now about the characters and my attitude towards them. To begin with, the boss … You know, most often in games from a third person, I represent myself rather a friend of the main character. But here this principle did not work. Strange, but as if I myself turned out to be a legendary mercenary who needs to come to a coma after a coma, remember my life, develop authority and expand my PMC. And all this due to the fact that from the qualities of the boss I can note only one thing-a kind of mercy. Otherwise, he is silent. In missions, most videos. Only from a couple of cassettes I learned about his originally skeptical attitude to working with a dog or a silent Bob. But in principle, perhaps it is for the better! After all, I was able to feel everything that is happening deeper, as if experiencing all the hardships on my own skin.
It was very pleasant to see the ocelot! Honestly, I did not even imagine him so serious, thought out. Even, probably, wise. I am very impressed by his calmness and judgment.
But, for example, Miller upset. Too ardent character, even rather hysterical. I understand that the loss of the old base left a deep mark, but such behavior can poorly affect the current situation. Yes, and the rejection of prostheses in memory of the pain of all those killed nine years ago … It is strange somehow. I certainly believe in his strength even in the absence of some limbs, but if such an attack is repeated, he will definitely not be able to save any of the current team.
I took a somewhat strange skull, which is one of the main villains. Yes, with his actions, of course, he managed to rekindle hatred and thirst for revenge in me. But somehow he was not enough for the whole game, to the next appearance or discovery of any terrifying result of his actions somehow about revenge and forget. Yes, and in Ground Zeroes, where the skull has a scattered time in the skull, he managed to scare and angry much more much more than all the time of phantom pain.
Much greater sympathy, I was imbued with silence. Her story, behavior, and invaluable help played their role here. Yes, she is not a clown in the arena, not a steep villain, she is just silent, a girl who can carelessly rejoice in the rain and also carelessly put a bullet in the forehead.
But besides everything else, it is important that she can feel. Even in this hell that is happening around her (and even inside), she manages to remain in a sense a girl who is able to feel, be it love, friendship, compassion or gratitude.
Code Tolker, also an important character, the old man, as Miller calls him, who has valuable knowledge of both the plans of the skull and the universe in principle, also caused considerable sadness. From his audio cassett I learned a lot of interesting facts. But besides this, it is pleased that old age failed to take away the sense of humor from this character! Let this manifest itself only in one entertaining story.
I would also like to mention the boy with the name Eli. Honestly … He remained for me a dummy. His hatred is everything that allows him at least somehow. Nothing else. It’s a pity, because it has far from the last role in the whole story.
Well, the most hated character is Hugh Emmerich. I really infuriated it properly. Such a dodgy bastard! But even possible realizing this, to the last will prove that you are freaks! And so he will drive you at any mention that the linden inspection for the last base arrived at his insistence.
Episode 5 History of one legend
Well, now Cocoa Casino review about the emotions caused by the story told. In fact, the plot of the entire series for development the first time was somehow heavy. I reviewed, re-read, asked about some names or details I probably five times to remember or just understand correctly. However, when you reach the whole essence and realize the scale, the head goes around! I expected this from the fifth part. What got? Nine years later, the coma, in which the boss plunged safely after the attack on the base, the world meets him again with the open … although no, he meets him with trunks. But the big boss still survives, runs out of the ill -fated hospital and proves to everyone that it has not sturred legends in the coffin to rest! In collaboration with Obzelot and Miller, he settles at the new base, gathers a new team and longs for revenge. The skull must answer for everything. But the skull itself has not rested all these nine years either. His plans, some of which we find in Afghanistan and South Africa, will also be investigated.
In addition, from Russian enemy soldiers, you can sometimes hear stories about a sniper, a mark and invisible. It turns out that the same silent person who, by its glory, overtook Big Boss long before the release of the game itself. But her story is a mystery for the entire base. We also have to open it. And just this part of the plot touched me the most! And I, I confess, burst into tears. The story is not so much the story itself as its denouement. And especially the video causing quiet horror from what is happening and pity. But what to say about the rest of the plot.
Episode 6 History of one legend [invisible]
What to say about the rest of the plot. It’s all sad there, that’s what you can say! So many questions and bewilderment I was not caused even by the history of the whole series. And so slowly it has never developed before. Too large segments between plot tasks make and so not very even and sensible narrative even more fragmented. It seems that you plunge into the sorrows and sorrows of the main characters, then the boss dumps for long earnings for his base, and I even have time to forget, and what kind of misfortunes we still worry. And sometimes it becomes boring at all. It is from the fact that you do not feel this very advancement. It is necessary to ultimately express the essence of. Among other things, I noted one such feature for myself … you can not go through the game at all, but just listen to audio cassettes. And sixty percent plot from there to learn. I gave birth without them in my head, probably a hundred questions. And the good in the cassettes found answers almost everything. Although some of them did not make clarity, they caused even more misunderstanding. Here my meticulousness was not in hand, it’s a pity. But I was just hoping for the opposite.
The illogicality of some actions of our heroes, somewhat stubborn motivation, especially the skull can also be added here. And even if we allow the loss of a native language an important reason that has the right to exist and motivation for such atrocities, then why destroy your language? The skull for the whole game with his monologues simply killed my brain over and over again, raped, tortured, stared, eventually sewn bombs into it and blew up when I listened to the cassettes.
It is worth recalling the ill -fated second chapter. And on the plot, her corrupting influence is what: it is clear that most of the second chapter is repeating missions from the first. And it’s bad that half of these missions are plot. T.e. We recheck them, we review the videos again. For what. After all, the second chapter has its own plot! And so already dead heroes come to life, already saved and sitting on the basis of personality are again flying there … In short, nonsense nonsense!
In addition, do not forget that the plot lines opened for the game more than one. And they opened to open, but not everything that is insanely unpleasant approached the finale. The only thing that, perhaps, could really surprise me and please is the main spoiler that opens in the end. But I found out about him even before the acquisition of the game, so I don’t even know how to react to him. And it really upses me.
Episode 7 All these faces […]
Big Boss … Silent Big Boss … Damn, and I wanted to meet, find out the hero that I heard so much, work together, so to speak, so to speak. And here it was as not Big Boss. There is one of me, enemies and continuous silence. So much, this face with a brick for the whole game only smiled a couple of times and grimaced a couple of times. That’s the whole spectrum of emotions. How can I sympathize with someone when my character externally does not show any interest in what is happening?! Something somehow did not please me this meeting, the expectations did not live up to me.
Episode 8 Waiting for waiting [repetition]
The gameplay moment, as well, also has a reverse sad side for me personally. Namely, management. The most demon was the inability to jump! As well as the eternal binding of the jump team to the key, Space did not allow the boss to the fact that the boss maximum could jump to the ground with his whole body. And our hero also does not know how to climb the rocks. And I’m not talking about extraordinary altitudes. Sometimes he only needs to jump, and he would climb. But figs there, we don’t know how to jump! But we can stick to the walls. Whenever you need to run … class.
Here you can also add the fact that for the whole game we save someone, sneaking up from the den of the enemy, explode equipment, kill or neutralize a certain dangerous personality … And now nothing else comes to my mind. I’m like I don’t complain very much, but just kill for an hour for the same thing, only in different locations and with different difficulties … somehow sometimes bored. Only sometimes, but still.
Episode 9 Mother Base [Autonomy]
Oh, well, here I had two disappointments. The first is that, although we are filled with people, but the variety of options for interacting with them or with the base itself is not very. All doors are closed, fighters are just waiting for beatings. That the sense of such an innovation that can only be built. And later I was even a little frightened by what kind of thing-my base began to remind me of some kind of sect. Their unshakable faith and love at some point seemed to begin to compare with the love of people for a big brother who watches everyone in the 1984 novel George Orwell. I do not want to compare myself with this, so I would like to change politics. But who will allow me this at all? On my base, in fact, everything is decided by the estate with Miller. Or at responsible moments, I watch a scene with the decision of the boss itself, expressed in a minimum number of sounds. So in the end I have to personify myself with him or not. If so, then I demand more freedom! Even more!
Episode 10 Last phantom of despair [extreme]
So what I was hoping there for? Stunned and intense plot? Yes, in some places it is really tense, causing experiences, forcing to feel the whole depth of what is happening. But sometimes it brings it into such an idiotic jungle that you grab your head. And these constant issues also get out of the rut! Holes and undergraduates, one unsolved storyline. So you can’t ..
The awesome open world eventually turned out to be empty. It is filled only by animals that must be delivered to the base and enemy advances. How all. And the praised mountains sometimes had to go around for twenty minutes to get to the mission located on the other side. Then I cursed the absence of climbing skill.
Regarding the complexity … Yes, there were difficulties, especially I had to sweat in the second chapter, of course. For the 43rd and 45th missions, thank you very much! Their tension and even more so the endings … did not leave without emotions, namely, which I expected from the whole game as a whole.
***
Well, from all the aforementioned we can conclude that Metal Gear Solid V: The Phantom Pain turned out to be one of the most ambiguous games. Medal on Kojima’s neck. Here are only the aspects of it are directly opposite to each other. One is all so beautiful, well -groomed, and the second is generally all rusty and rotten. And therefore, this very medal turned into a certain boulder, pulling the reputation of the poor Hideo down. No wonder he even did not take the figurine for the best adventure game on Dice Awards. You know, but MGS 5 tells how it seems to me personally what the pain of loss does with people. It doesn’t matter: language, homeland, body, home, family, love, friends, or maybe even himself. We all came across and are faced with this in everyday life. And it is important here what path we choose after. Someone wants to take revenge, someone will not find the strength to even get up from his knees. And maybe this part of the great brainchild also became a kind of phantom pain for Kojima. Only he did not take revenge on anyone, but proudly went forward towards new ideas and achievements. What I wish you!;)
Somehow, unexpectedly in a couple of days in blogs, the fever of the MGSU was made O_O
I will read later with:
Wrote a comment, then the devil pulled to poke F5 on the mouse .________________________.
Karochi, in this context I will be brief: firstly, Ez Yuzhuel is written pleasant and evenly. Secondly, I love, damn it, stories about personal impressions, and not impersonal “reviews”, which divorced. Thirdly, Sobzno, initially the comment was chubby, because for the first time in your topic it is written about what I was rumbling, so according to the trifles of all kinds of clarifications like that the BB is initially silent so that the player associates himself better and TD and TP. But okay, these are trifles)
I’ll go to install ENT BB: 3
I will subscribe to every word about history, but still, in the end, the essence is that
you player, and there is a big boss
So GG should not cause emotions on its own, you should cause emotions your own actions and their consequences in the end. And yet I agree that the BB had little emotions.
About management … I don’t know how there are on clamps, but on the gamepad it is just awesome. Perhaps the best and most responsive in the last couple of years. I once sat down recently by SC BlackList to re-trigger on a veteran and I wanted to turn off the game after 20 minutes, stupidly because of the control, although before Mgs V it was my favorite steel explosion of recent years.
About gameplay is a matter of taste, again. In my opinion, the best stealth mechanic in games in general. 145 hours in the game, of which approximately 90 is a S-wound passage and passing to fulfill all the goals of tasks in which the plot is generally do not care about the plot and I just scared everything. The plans are still passing without an interface and rapid, and of course the fucking Achivka “Preservation”, which I still will not undertake to get.
In general, I agree that the game turned out to be ambiguous. The plot in it in places is a holey and clearly feels that the 3rd chapter was supposed to be, but something did not set. BB is silent and, in principle, there are not many dialogs as we would like. In general, the game is good, but no more. But gameplayo … My counter in Steam speaks for me.
P.S. If you want to know BB better, then you should go through MGS 3 and Peace Walker. Nadybay PS3, there are all parts from the first to the 4th with Peace Walker. If there is no way, you can make all the units, excluding the fourth, but there is much less pleasure in this than in the game on a real console. Still, graphic artifacts and not too good performance on not too powerful machines make themselves felt.
P.P.WITH. If the graphics in the first cut the eyes greatly and if the PC is not too weak, I can advise samile The Twin Snakes, the first part for GC. At the average power of the 60FPS and high resolution power, they are provided (with a competent setting of the emulator, in other instructions in the net there are a lot), moreover, there are no graphic artifacts and the game is really very beautiful, even to date (although the release was in 2004).
So I also started a personal acquaintance with a series with “phantom pain”. And now, passing the last game from the entire series that came out to it (Peace Walker, to her MGS 1-4, eight-bitnies decided not to play in the classic Metal Gear), I can say that there is absolutely nothing terrible about this. On the contrary, when what is happening is in a holistic picture, you experience the genuine joy of the discoverer. Impressions, of course, are a lot. What I wish the author too.
P.WITH. I did not strain myself the main plot turn, lucky. He was unexpected and brainwashing, this is a possible answer to “I learned about him before the acquisition of the game, so I don’t even know how to react to him”)). Nevertheless, you should not despair, because they will still be as the rest of the games of the series you have similar sensations. I wish you good luck and thanks for sharing my impressions.
UIIII, thanks)) Regarding the silence of the BB, I understand the reasons for his silence in principle, the only problem is that it was expected to get acquainted with the legendary hero, and in the end it turned out differently. And sometimes the lack of a BB reaction to most important situations caused the feeling that I was managing a piece of meat.I’m sitting here worried, I’m a boss! And on the battlefield, no one reflects my excitement. But this is personally my perception.))
Thanks for such a chic blog.
Agree. The game is surprising (. ), and disappoints (!!111!)… simultaneously.
And I did not play MGSS to V. The series pulled somewhere for 3 months, but now I can understand any memas on the universe. On Twich, by the way, there is an excellent channel where 3 dudes along KD all MGS pass. Uknighted was previously called, now Outerheaven.
“Burgers of Kazuhiro Miller.”
@Infernalrose did not really notice? 🙂
For me, burger audio cash desks have changed their attitude towards Miller.
These records just made my day when I still got to them! Long live Pax Hamburgan. )))
For Great Justice:
Kojima did not take the figurine on Dice due to disagreements with horses (because they are copyright holders) and joined TGA (and after the disapproval of the people, they allowed Kojima to appear in Dice, but he already got into the pose). You can understand, but does not make honor.
Thank you! That’s what the fifth of the fifth is still not to take away the motivation to play the previous ones to find out how they did before. I will also try to try the previous at least available parts. Well, about the spoiler … this is my fault. But next time I will think with my head)
Yes, in one moment in the game. Just the direction is more action, but where there should be a drama, it is observed. The only “God -dimensional” thing in a romey is a reappeeling Gray Fox.
P.WITH. I am sincerely interested in whether the conclusion about the “goddess” a Rome is made on the basis of personal experience or on the basis that some of its particularly stubborn comrades hety intensely?